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Become an actor for a more sustainable future

Fair Fashion

Organization: Fairtrade Lëtzebuerg
ODD :
8 - Travail décent et croissance économique
10 - Inégalités réduites
12 - Consommation et productions responsables
13 - Mesures relatives à la lutte contre les changements climatiques
Workshop
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Priority topics

Food, Climate change, Fair trade, Children's rights, Children's work, Human rights, Equality, Fast fashion, Global supply chains, Sustainable resource management, North-South issues, Global citizenship, Sustainable consumption, Women's rights

Target groups

1st, 2nd, 3rd, 4th, 5th

Vehicular languages

English, French

Duration

100 minutes

Location

Secondary schools in Luxembourg

Objectives

The aim of the educational program is to encourage children and young people to reflect on the world in which they live, the products they consume, their everyday actions and the impact these have on others. The aim is not only to get them thinking, but also to ensure that this thinking gradually translates into action.

Program

During this animation, students will question their own consumption of textile products and deepen their knowledge of this sector. Where do our clothes come from? Who makes the shoes, bags and other accessories that fill our wardrobes? A role-play, quiz, computer graphics and many other activities will try to answer all these questions and enlighten students about this still little-known sector.

Methodological approaches

The proposal is to move away from the usual, conventional framework in which the facilitator carries out a workshop or a one-off activity with a class on a given theme, without there being any form of continuity. The idea is to gradually introduce the theme of fair trade into the subjects taught at school, and to motivate teachers to work on this issue in several stages. The fair trade theme can in fact be integrated into numerous disciplines, and can thus be approached in its entirety and in a cross-disciplinary manner. The impact on students, their understanding of the subject, and even their commitment will thus be greater, since they will have had time not only to assimilate the information, but also to question it, discuss it with others, and exchange their ideas and impressions.

Rather than a presenter and a fairly passive audience listening to a story, the aim is to create a participative offering, where students contribute to the unfolding of the activity through their ideas, creativity and questioning. This approach helps create group knowledge and stimulates young people, who are involved throughout the activity or project. Giving students a voice shows them that their opinions are important, and that no one is excluded from the discussions. The leader must

obviously have knowledge of their subject, but they also need to be open to discussion and willing to listen.

It also shows that there are many alternatives, and that many citizens' projects continue to be set up and run thanks to group synergies. These initiatives can thus be a source of motivation and inspiration, and perhaps spur a group to commit to a common cause. As the overall aim is for our audiences to become responsible and aware citizens, sharing good experiences also helps to network different players interested in the same issue.

It is therefore a method that can be described as «bottom up», It's a bottom-up approach, where everyone has their place as an individual, but also knows how to interact as part of a group. We need to strike a balance between the individual and the collective, both of which are important in today's society. The collective is of considerable importance, as it shows young people that in a group they can create and build, and that unexpected ideas can emerge. It also teaches them that working in a group can be complex, since we have to reach agreement, and that compromises are sometimes necessary to meet everyone's expectations and needs. The individual is also important, and it's vital to value each child and each young person for his or her actions and commitment, the message being that each person can act and that each player counts.

Remarks

A computer and projector are required for this animation.