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Become an actor for a more sustainable future

Escape Game (digital), «Welcome to Whose School»

Organization: Fairtrade Lëtzebuerg
ODD :
1 - Pas de Pauvreté
3 - Bonne santé et bien-être
8 - Travail décent et croissance économique
10 - Inégalités réduites
11 - Villes et communautés durables
12 - Consommation et productions responsables
13 - Mesures relatives à la lutte contre les changements climatiques
15 - Vie terrestre
16 - Paix, justice et institutions efficaces
Workshop
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Priority topics

Activism, 2030 Agenda for Sustainable Development (SDGs), Agriculture, Food, Biodiversity, Global Supply Chains, Climate Change, Global Citizenship, Fair Trade, Sustainable Consumption, Democracy, Children’s Rights, Human Rights, Circular Economy, Equality, Ecological Footprint, Sustainable Resource Management, Globalization, Citizen Participation, Politics, North-South Issues, Environmental Protection, Equitable Society, Child Labor

Target groups

3rd, 2nd, 1st

Vehicular languages

French

Duration

2H

Location

In the classroom

Objectives

The participants (in groups) play the roles of students at Whose School High School. At the start of the school year, their principal, Mr. Blop, proudly announced that the school had signed the Charter for Committed High Schools in Luxembourg, thereby demonstrating its commitment to fair trade.

Six months later, the students are challenged to: View the Charter and investigate to see if the high school has actually kept its promises. To do this, they explore different rooms and areas of the high school in search of puzzles to solve.

Every time they solve a puzzle, they earn producer fact sheets which will enable them to learn about the challenges facing the various supply chains, as well as the Fairtrade movement’s response to these issues.

In the second part of the game, each group uses this information to prepare a advocacy that they will present to Mr. Blop: Have they found evidence that the high school complies with the Charter? What improvements are they proposing?

Methodological approaches

This immersive game allows students to:

  • Learn about the principles of fair trade and sustainability through a fun investigation; ;
  • Develop their critical thinking skills by comparing commitments with reality; ;
  • Speak out to defend their ideas and put forward concrete proposals.

Remarks

A maximum of 25 students, divided into groups of 3–4 students. Each group will need a computer (no tablets); a computer lab or a room equipped with one PC per group is required.